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Saturday, August 21, 2010

Carry LookAhead Adder

Theory of Operation


 
A ripple-carry adder works in the same way as pencil-and-paper methods of addition. Starting at the rightmost (least significant) digit position, the two corresponding digits are added and a result obtained. It is also possible that there may be a carry out of this digit position (for example, in pencil-and-paper methods, "9+5=4, carry 1"). Accordingly all digit positions other than the rightmost need to take into account the possibility of having to add an extra 1, from a carry that has come in from the next position to the right.

 

 

 
This means that no digit position can have an absolutely final value until it has been established whether or not a carry is coming in from the right. Moreover, unless the sum without a carry is 9 (in pencil-and-paper methods) or 1 (in binary arithmetic), it is not even possible to tell whether or not a given digit position is going to pass on a carry to the position on its left. At worst, when a whole sequence of sums comes to ...99999999... (in decimal) or ...11111111... (in binary), nothing can be deduced at all until the value of the carry coming in from the right is known, and that carry is then propagated to the left, one step at a time, as each digit position evaluated "9+1=0, carry 1" or "1+1=0, carry 1". It is the "rippling" of the carry from right to left that gives a ripple-carry adder its name, and its slowness. When adding 32-bit integers, for instance, allowance has to be made for the possibility that a carry could have to ripple through every one of the 32 one-bit adders.

 

 

 
Carry lookahead depends on two things:

 

 

 
1.Calculating, for each digit position, whether that position is going to propagate a carry if one comes in from the right.

 
2.Combining these calculated values so as to be able to deduce quickly whether, for each group of digits, that group is going to propagate a carry that comes in from the right.

 
Supposing that groups of 4 digits are chosen. Then the sequence of events goes something like this:

 

 

 
  • 1.All 1-bit adders calculate their results. Simultaneously, the lookahead units perform their calculations.


  • 2.Suppose that a carry arises in a particular group. Within at most 3 gate delays, that carry will emerge at the left-hand end of the group and start propagating through the group to its left.

  • 3.If that carry is going to propagate all the way through the next group, the lookahead unit will already have deduced this. Accordingly, before the carry emerges from the next group the lookahead unit is immediately (within 1 gate delay) able to tell the next group to the left that it is going to receive a carry - and, at the same time, to tell the next lookahead unit to the left that a carry is on its way.

 
The net effect is that the carries start by propagating slowly through each 4-bit group, just as in a ripple-carry system, but then move 4 times as fast, leaping from one lookahead carry unit to the next. Finally, within each group that receives a carry, the carry propagates slowly within the digits in that group.

 

 

 
The more bits in a group, the more complex the lookahead carry logic becomes, and the more time is spent on the "slow roads" in each group rather than on the "fast road" between the groups (provided by the lookahead carry logic). On the other hand, the fewer bits there are in a group, the more groups have to be traversed to get from one end of a number to the other, and the less acceleration is obtained as a result.

 

 

 
Deciding the group size to be governed by lookahead carry logic requires a detailed analysis of gate and propagation delays for the particular technology being used.

 

 

 
It is possible to have more than one level of lookahead carry logic, and this is in fact usually done. Each lookahead carry unit already produces a signal saying "if a carry comes in from the right, I will propagate it to the left", and those signals can be combined so that each group of (let us say) four lookahead carry units becomes part of a "supergroup" governing a total of 16 bits of the numbers being added. The "supergroup" lookahead carry logic will be able to say whether a carry entering the supergroup will be propagated all the way through it, and using this information, it is able to propagate carries from right to left 16 times as fast as a naive ripple carry. With this kind of two-level implementation, a carry may first propagate through the "slow road" of individual adders, then, on reaching the left-hand end of its group, propagate through the "fast road" of 4-bit lookahead carry logic, then, on reaching the left-hand end of its supergroup, propagate through the "superfast road" of 16-bit lookahead carry logic.

 

 

 
Again, the group sizes to be chosen depend on the exact details of how fast signals propagate within logic gates and from one logic gate to another.

 

 

 
For very large numbers (hundreds or even thousands of bits) lookahead carry logic does not become any more complex, because more layers of supergroups and supersupergroups can be added as necessary. The increase in the number of gates is also moderate: if all the group sizes are 4, one would end up with one third as many lookahead carry units as there are adders. However, the "slow roads" on the way to the faster levels begin to impose a drag on the whole system (for instance, a 256-bit adder could have up to 24 gate delays in its carry processing), and the mere physical transmission of signals from one end of a long number to the other begins to be a problem. At these sizes carry-save adders are preferable, since they spend no time on carry propagation at all.



  
Carry lookahead method


 
Carry lookahead logic uses the concepts of generating and propagating carries. Although in the context of a carry lookahead adder, it is most natural to think of generating and propagating in the context of binary addition, the concepts can be used more generally than this. In the descriptions below, the word digit can be replaced by bit when referring to binary addition.

 

 

 
The addition of two 1-digit inputs A and B is said to generate if the addition will always carry, regardless of whether there is an input carry (equivalently, regardless of whether any less significant digits in the sum carry). For example, in the decimal addition 52 + 67, the addition of the tens digits 5 and 6 generates because the result carries to the hundreds digit regardless of whether the ones digit carries (in the example, the ones digit does not carry (2+7=9)).

 

 

 
In the case of binary addition, A + B generates if and only if both A and B are 1. If we write G(A,B) to represent the binary predicate that is true if and only if A + B generates, we have:

 
G(A,B) = A.B
 
The addition of two 1-digit inputs A and B is said to propagate if the addition will carry whenever there is an input carry (equivalently, when the next less significant digit in the sum carries). For example, in the decimal addition 37 + 62, the addition of the tens digits 3 and 6 propagate because the result would carry to the hundreds digit if the ones were to carry (which in this example, it does not). Note that propagate and generate are defined with respect to a single digit of addition and do not depend on any other digits in the sum.


 

 

 
In the case of binary addition, A + B propagates if and only if at least one of A or B is 1. If we write P(A,B) to represent the binary predicate that is true if and only if A + B propagates, we have:

 

P(A,B) = A+B


Sometimes a slightly different definition of propagate is used. By this definition A + B is said to propagate if the addition will carry whenever there is an input carry, but will not carry if there is no input carry. It turns out that the way in which generate and propagate bits are used by the carry lookahead logic, it doesn't matter which definition is used. In the case of binary addition, this definition is expressed by:

P(A,B) = A XOR B

For binary arithmetic, or is faster than xor and takes fewer transistors to implement. However, for a multiple-level carry lookahead adder, it is simpler to use the second i.e P(A,B) = A XOR B.


 

 
Given these concepts of generate and propagate, when will a digit of addition carry? It will carry precisely when either the addition generates or the next less significant bit carries and the addition propagates. Written in boolean algebra, with Ci the carry bit of digit i, and Pi and Gi the propagate and generate bits of digit i respectively,

C(i+1)=A.B + (A XOR B).C(i)

C(i+1)=A.B +  P(i) . C(i)


This approach of calculating carry is faster if we compare it with that in Ripple carry Adder


 

 

 Lets assume that the delay through an AND gate is one gate delay and through an XOR gate is two gate delays. Notice that the Propagate and Generate terms only depend on the input bits and thus will be valid after two and one gate delay, respectively. If one uses the above expression to calculate the carry signals, one does not need to wait for the carry to ripple through all the previous stages to find its proper value. Let’s apply this to a 4-bit adder to make it clear.



C1 = G0 + P0.C0                                                                                    (5)

C2 = G1 + P1.C1 = G1 + P1.G0 + P1.P0.C0                                              (6)

C3 = G2 + P2.G1 + P2.P1.G0 + P2.P1.P0.C0                                     (7)

C4 = G3 + P3.G2 + P3.P2.G1 + P3P2.P1.G0 + P3P2.P1.P0.C0         (8)

Notice that the carry-out bit, Ci+1, of the last stage will be available after four delays (two gate delays to calculate the Propagate signal and two delays as a result of the AND and OR gate).

AND THIS IS INDEPENDENT OF THE NUMBER OF BITS THAT ARE TO BE ADDED !!

 The Sum signal can be calculated as follows,

Si = AXOR Bi XOR Ci = Pi  XOR  Ci                        (9)

The Sum bit will thus be available after two additional gate delays (due to the XOR gate) or a total of six gate delays after the input signals Ai and Bi have been applied. The advantage is that these delays will be the same independent of the number of bits one needs to add, in contrast to the ripple counter.

BECAUSE IN RIPPLE COUNTER THE DELAY INCREASES WITH INCREASE IN NUMBER OF BITS TO BE ADDED....



Hope this artcle helped you...





Regards,
Rohit.



 

 

 

 

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